Roblox has officially announced one of the most significant structural changes in its history. The platform is introducing two new age-based account types – Roblox Kids and Roblox Select – set to roll out globally in early June 2026. The move comes as Roblox faces mounting legal pressure, regulatory scrutiny, and growing public concern over child safety on what is now the world’s largest social gaming ecosystem for kids, with more than 151 million daily active users.
This is not a minor update. It is a top-to-bottom overhaul of how younger users experience the platform, touching everything from the games they can access to who they can communicate with – and how parents can oversee all of it.
What Are Roblox Kids and Roblox Select?
At its core, this update divides the under-16 user base into two distinct tiers, each with its own content permissions, communication defaults, and visual identity.
Roblox Kids is designed for children between the ages of 5 and 8. Users in this tier will only have access to games carrying a “Minimal” or “Mild” content maturity rating – titles that have been individually screened and approved through Roblox’s internal selection process. All communication features, including in-game chat, are disabled by default for this age group. The only way a child in a Roblox Kids account can chat with another user is if a verified parent manually selects and approves the specific individuals their child is allowed to talk to. Even the interface gets a visual makeover – Roblox Kids accounts will feature a distinct bright dark-blue background, making it immediately identifiable.
Roblox Select covers users aged 9 to 15. This tier unlocks a broader content library, allowing access to games rated up to “Moderate.” Chat functionality is available but introduced gradually, with appropriate safeguards in place by default. Users in this account type cannot communicate freely with strangers; the system places them in age-matched communication pools and preserves the same conservative default settings that younger users have.
A third tier – the standard Roblox account – remains unchanged and is available to users aged 16 and above.

How Age Verification Works
Roblox’s age-check technology sits at the heart of this system. The platform uses facial estimation – a biometric process that estimates a user’s age from their face – to assign them to the correct account type automatically. Parents can also verify their child’s age themselves through a linked parent account, which bypasses the need for the child to complete the scan.
Users who have not yet completed an age check will default to the most restricted settings: access limited to Minimal and Mild rated games, and all communication features disabled. Once a user completes an age check, their account transitions automatically into the appropriate tier.
This builds on the mandatory age-check system Roblox rolled out in January 2026 for anyone wishing to access chat features. That rollout, however, was not without problems. User complaints about inaccurate age estimations surfaced quickly, and workarounds began circulating within the community. Roblox has acknowledged this, stating it may periodically recheck users’ ages and continues to improve its fraud detection systems.

The Three-Step Game Selection Process
One of the more detailed aspects of this announcement concerns how games are evaluated and included in the Roblox Kids and Roblox Select catalogs. Roblox has introduced a three-step screening process:
- Developer verification: Creators must complete ID verification, enable two-step verification on their account, and maintain an active Roblox Plus subscription ($4.99/month) before their games can even be considered for the younger tiers.
- Real-time evaluation: Roblox monitors how users aged 16 and older interact with games and reviews user reports to assess whether content is appropriate for a younger audience.
- Content maturity rating: Each eligible game is assigned a maturity label – Minimal, Mild, or Moderate – based on its content. By default, games featuring sensitive issues, social hangouts, or free-form drawing mechanics are excluded from both Kids and Select accounts.
Later in 2026, Roblox also plans to begin adopting the International Age Rating Coalition (IARC) framework – a globally recognized content rating standard used across digital games and apps worldwide – to better align with local regulations and cultural norms in different countries.
Expanded Parental Controls
The updated parental control suite is one of the more practical additions for families. Parents with linked accounts will gain the ability to:
- Block specific games or individual users
- Manage direct chat settings for their children up to age 15 (previously this only extended to age 13)
- Set and monitor screen time limits
- Control in-game spending
- Approve specific games that fall outside a child’s default content tier – for example, allowing a younger sibling to access a game typically available only to their older sibling’s account type, with explicit parental permission
This expanded system no longer places the burden of configuration entirely on parents. The account structure handles the baseline restrictions automatically, with parental controls serving as a layer of fine-tuning on top.

Why This Is Happening: The Legal and Safety Context
The timing of this announcement is not coincidental. Roblox is currently at the center of significant legal and regulatory pressure across multiple countries. At least seven U.S. states have filed lawsuits against the platform over allegations that it failed to protect young users from predators and inappropriate content. Dozens of individual lawsuits have been consolidated into multidistrict litigation in U.S. District Court for the Northern District of California, representing children alleged to have been groomed through the platform – with some families reporting victims who died by suicide or were assaulted in person after being lured from their homes.
Los Angeles County filed a civil lawsuit alleging that Roblox marketed itself as a safe space for children while operating what it described as a “largely unsupervised online world.” Roblox has disputed these claims and stated it will defend itself vigorously.
Internationally, the pressure is no less intense. Indonesia’s Ministry of Communication and Digital has stated that Roblox’s new account structure still does not fully comply with the country’s Government Regulation No. 17 of 2025 – known as PP Tunas – which governs child protection in electronic systems. Regulators there flagged that communication features in the updated system still allow interactions with unknown individuals, which remains a key concern. Roblox is currently banned in more than ten countries, including China, Russia, and Turkey, largely due to child safety concerns.

What Still Needs to Improve
While the structural changes represent a meaningful step forward, several concerns remain unresolved. Privacy advocates have pointed out that age verification systems require the collection of sensitive biometric data – and Roblox has faced data breaches in the past, raising legitimate questions about how this data is stored and used. The platform has not been fully transparent on this front.
On the monetization side, critics note that the new Roblox Plus subscription – a requirement for developers to access the Kids and Select tiers – inadvertently ties child safety infrastructure to a paid service. Additionally, the platform continues to host pay-to-win mechanics and gacha-style games popular among young players, a dynamic that the new account structure does not directly address.
The Bottom Line
Roblox’s introduction of Roblox Kids and Roblox Select accounts is the most comprehensive child safety overhaul the platform has undertaken to date. It ties together age verification, content ratings, real-time moderation, and parental controls into a single unified framework – one that adapts automatically as children grow older and transitions them between account types without requiring manual intervention.
Whether this is enough to satisfy regulators, courts, and parents worldwide remains to be seen. But as Roblox CEO David Baszucki stated in the official announcement, the goal is clear: to align “content access, communication settings, and parental controls with a user’s age.” For millions of families who rely on Roblox as a shared creative space, June 2026 will be a defining moment.
Stay tuned to Blox Insider for the latest updates as the rollout approaches.
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